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Smith-Waterman Algorithm
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1. Assigns a score to each pair of bases
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- Uses
similarity scores only |
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- Uses
positive scores for related residues |
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- Uses
negative scores for substitutions and gaps |
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2. Initializes edges of the matrix with
zeros
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3. As the scores are summed in the matrix,
any score below 0 is recorded as 0.
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4. Begins the trace back at the maximum
value found anywhere in the matrix
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5. Continues until the score
falls to 0. |
Example:
Scoring metrics are of two types:
Distance (cost) Scores
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The distance between identical residues
must be 0. |
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The distance, or cost, for aligning two
non-identical residues must be greater than 0 (i.e. negative
distances are not allowed). |
Similarity Scores
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Identical or similar residues have positive
scores |
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Dissimilar residues can have 0 or even
negative scores |
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